![]() Whether it's a tavern, a forest gnome's tree house, or a mine tunnel made for dwarven miners, a Large PC will be continuously at a disadvantage while squeezing through most other terrain a Medium creature would have no problem fitting in. In order to accompany any typical adventuring party, a Large PC will need to squeeze in most places a typical adventuring party would visit. In 10' auras, Large PCs cover 32 squares versus the 24 from Medium. Specifically, for a 5' aura, Large PCs cover 12 squares versus the Medium's 8 squares. Aura AreasĪs mentioned in this tweet by auras emanating from Large PCs cover more squares than Medium PCs. ![]() AreaĪ Large creature occupies a 10x10 ft area, making it more of a threat in battle especially when it comes to blocking and generally being a 'presence' in any encounter. A Large PC with a Glaive will be dealing 2d10+str, almost doubling the damage output just by being large, at 1st-level. A Large creature is going to wield oversized weapons, this means their damage dice are doubled, tripled for Huge, and quadrupled for Gigantic. In page 278 of the DMG, you can see rules on damage dice of creatures. Then again, who's to say it wasn't a design constraint? ) So, why aren't there Large player-characters? Weapon damage dice Of course, you could argue that the Krynn minotaurs who don't dwell mazes have evolved to be smaller. ![]() In fact, if you take a look at page 223 of the Monster Manual, you'll find that Minotaurs are Large creatures, despite this, playable minotaurs are Medium. Take a look at the Goliath in the Temple of Elemental Evil player's companion, the Minotaur and Centaur race in their Unearthed Arcana version, and the final version of Minotaurs and Centaur in Guildmasters' Guide to Ravnica, all these races sound like they should be Large. This is largely because playable races are only sized between Small and Medium (4 to 8 feet tall). There are guidelines for creating playable races in page 285 of the DMG, however, it doesn't go into detail on creating Large races, specifically (nor do they really go into detail on making medium characters, mechanically, save for the 'compare to other already-established races' approach).
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